tag:blogger.com,1999:blog-321345188219656091.post7182571078903397019..comments2021-04-12T04:41:04.977-07:00Comments on Aught Nine: Signposts: New feature on ProbationAndy Moorehttp://www.blogger.com/profile/17838671712501010641noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-321345188219656091.post-48777078107007932062009-10-21T22:34:11.599-07:002009-10-21T22:34:11.599-07:00Yeah I was toying around with a few visual styles ...Yeah I was toying around with a few visual styles - I think you'll like the next example I post. :)Andy Moorehttps://www.blogger.com/profile/17838671712501010641noreply@blogger.comtag:blogger.com,1999:blog-321345188219656091.post-11163692560579512102009-10-18T21:51:40.667-07:002009-10-18T21:51:40.667-07:00I think in-game messages are always a good idea, a...I think in-game messages are always a good idea, as it allows the player to receive meta-information without breaking the flow of play.<br /><br />If you want my 2 cents on how it looks, I'm still not in love with the way they creep up slowly like that. Maybe it would be better if they flowed upward out of an gradient alpha mask and stopped, and then faded away when get far away enough. The red color works though.mcsleepyhttps://www.blogger.com/profile/00223517503549646011noreply@blogger.com