I'm sorry it took so long to get Build 30 out, but I really had no choice. Exactly two weeks ago I put out Build 29, and things started changing so much that the game was relatively unplayable until just recently. I put in a final few touches tonight and I am left with a product I am happy to release.
I also wanted to make it a big one, since I'm turning 30 this year, and 30 is a big round number, and I'm hoping to have the game in a releasable state 30 days from now... It's just a nice convergence of numbers.
Here's the gist of things:
- Complete UI do-over. All the major graphics and art have been updated and replaced. This was the biggest speedbump - I couldn't release a game if you couldn't sign in!
- Replays. Yep, you can now record and playback your victories!
- A lot of gameplay changes - nothing incredibly major, but important nonetheless.
- New website uploaded.
- New forum software installed and re-built. Also hacked to accept user registrations right from the game.
I thought the old graphics were hot, but this new hotness is just... on fire. I love it, I love it to bits. I especially like how it looks sitting pretty in the new website. The notification boxes and level save boxes are all in place now too, and I've implemented handy new features like URL-copying-to-clipboard and other fun stuff. The entire graphical user experience is simply doublegood now.
It's getting pretty late here so I'm going to sign off for now. Updates and new builds should come more frequently now, and the changes will become smaller and smaller in scope as we start ramping up for launch day. Thank you, Alphanauts, for helping us get this far.
Check out the brand new website at www.protonaut.net.
Check out the complete changelog for Build 30 at this forum post. (It's a big one!)