XML saves. XML loads. It all stores in a mySQL database. Check out this 150KB level:
The level editor is functional, but only in the most basest of senses. You can make things; I recommend turning off gravity while you do so. Be sure to read the instruction screens.
Once I get things working a bit more robustly (resizing and rotating objects, object selection, etc.) I'll do up a proper sample level and we'll have a feel for what gameplay should be.
The only undocumented feature in this build is holding down shift will increase your explosive ability. Caps at about 20 seconds worth. :)
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