* Aluminum is now square. All metals will probably end up being square..
* Pressing "R" while testing a level from the editor will reset the test level instead of the previously loaded level
* New death, running, idle, and midair animations for the character
* Added a healthbar for gameplay. It works - trust me - it just taught me that I have to rewrite my damage code. :/
* Pressing "R" while testing a level from the editor will reset the test level instead of the previously loaded level
* New death, running, idle, and midair animations for the character
* Added a healthbar for gameplay. It works - trust me - it just taught me that I have to rewrite my damage code. :/
* Addition of some chunky bits of art floating around to help give a microscopic field impression.
* New level load/save animated boxes.
* You no longer take damage from terrain. That means being flung against walls by explosives no longer hurts you; feel free to rocket-jump!
* The player no longer physically interacts with the capturable elements (no more "bouncing" off of things as you capture them)
* Fixed the off-center zooming bug that's been driving me CRAZY for weeks now :D
* The player no longer physically interacts with the capturable elements (no more "bouncing" off of things as you capture them)
* Fixed the off-center zooming bug that's been driving me CRAZY for weeks now :D
It seems that the art and the UI gets closer and closer to perfection every day, which feels a bit strange since the gameplay isn't perfect yet. Isn't UI supposed to come later?
Oh well, having fun, I guess that's all that matters. :)
Greg made a summary post for protonaut over on his blog too.
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