- The biggest change in this one is a graphical overhaul, animating all the menus to pop in/out on the screen. It's subtle, but I think it adds a lot of flash and flair to the game. I really like it.
- A lot of statistics tracking events have been rewritten and the game/level/user stats will probably reset in the future. Since we haven't finalized the gameplay mechanic yet, I'm betting most of the ratings will be irrelevant upon release anyway.
- Our beta-fan support is really great. Around 350 levels and approximately 1000 plays!
It's been a stream of constant work for the last few days - I still found time to chill out and socialize, but usually when I wake up Greg has a nice pile of work for me and before I go to bed he refills my inbox.
Not that I'm complaining - it feels like the project is picking up momentum. It's like I can see the finish line just cresting on the horizon!
I got the white screen of death...
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