After showcasing build 25 I got a lot of good responses. People are getting excited about the game, and I got some important feedback on the tutorial.
Changes in build 26/27:
- The tutorial is now split into 8 distinct parts. This allows people to get the "rush of victory" pretty frequently early on, while splitting new ideas into easy-to-process chunks.
- The tutorials now have descriptive text that tell people how to play each stage.
- The Atomic Detonator now has a bit more control. Hold down shift to increase power, release to launch. It's sensitive - maximum power is reached in only half a second. But it feels nice, and allows you to easily get things nearby with a quick tap. The A.D. will auto-launch when maximum strength is hit.
- Atomic Detonator's maximum power is now 25% greater (can fling it quite far now if you want to).
- Increased player friction while at rest to a much higher amount. It's now harder to slide down things (if they are shallow enough of an angle to get your feet on the surface) and when you let go of the movement keys you stop nearly instantly. This helps make the controls feel more responsive.
- Decreased player friction while moving, again making the controls feel more responsive.
- Replaced most of the tutorial text again in Build 27
- Fixed a bug where Nitrogen wouldn't explode when it killed you.
- Swapped default controls to the arrow keys (you can switch it back to WASD from the options menu)
- Fixed the immediate wall-jump bug when standing next to a wall and jumping straight up, making you appear to jump 2x the height of normal.
- Also, wall-jumping now requires that you are travelling away from the wall you are currently touching (should have been like that from the start...).
- If you have a downward velocity while wall-jumping, the jump will now "stall you" in place thus giving you a chance to recover. This fixes the dreadful "I'm walljumping like a madman but still falling down into this chasm" situation.
- Made tutorial text disappear upon victory/failure.
I'm getting pretty excited. I'm feeling like I've hit the end of my prototyping and I'm moving into full-scale production.
But since my prototyping was polishing itself along the way, it's more like I'm late beta and about to go gold. Great feeling!
No comments:
Post a Comment