For the last week I've been off-and-on struggling with how to best handle the "camera" of the game. Some (currently unpublished) changes to the gameplay have made some more dramatic alterations to the camera a requirement - I'm struggling with both selecting the optimal strategy, and executing it.
Once I settle on something it'll roll out fast enough.
It looks like I'll be attending GDC Austin in September! Colin got a speaking gig at the Indie Games Track which is really cool. There's a strong Fantastic Contraption following out there so I'm going to see about having a quick meet and greet or something.
Do those technical problems involve helicopters at all?
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