What's changed?
- Created Hard Mode! Hard mode significantly reduces the amount of time you have to defeat each level; it makes your squid smaller, lighter, and faster; it reduces your boost capacity and refill rate; and it makes all the obstacles about 10% bigger than easy mode. If you find Easy Mode a bit too sluggish and want a challenge, Hard Mode will feel like a sports car... that falls apart very easily. :)
- Easy mode now has a squid that is 40% larger than Hard Mode and around 20% slower. This should make the squid feel like a "minivan" that is much easier to control and learn the ropes with.
- Reduced the number of levels to 20 (from 30). This ramps up the difficulty quite a bit faster - and counting both modes there's technically a total of 40 levels now.
- Reduced the number of items that fall on your head in the later levels to increase framerates.
- Made levels 1-5 have 5 stars.
- Levels 1 through 3 have solitary obstacle types to introduce you to how each one works.
- Added new GameOver and Victory boxes.
- Found a new font to work with for the game and website - one that's legible!
- Added a "Galactic Premonition" (purple blob) that indicates where the next star will be. This will eliminate some of the random guess work and really let you fly with your squid.
- Added more sounds.
- Changed boost to the Shift key - now you won't have Mac compatibility issues. :)
- Touched up a few graphics here and there.
My to-do list suddenly got really short. :(
I love the minivan/sportscar metaphor ;)
ReplyDeleteAlso, nice job. I let you know my other comments already, but one last one:
Pressing space in the middle of the game should bring up a screen that says:
"Game Paused. To restart the level, press [Space], to continue, press [Shift]" That way people (me) won't restart when they meant to boost, and then you also have a pause screen :D